Controlling shading on coordinate-based geometry
Syntax: ElevationGrid
- An ElevationGrid geometry node
creates terrains
- normal - list of normals
- normalPerVertex - control normal binding
- Always binds one normal to each grid point or square, in order
Shape {
appearance Appearance { . . . }
geometry ElevationGrid {
height [ . . . ]
normal Normal { . . . }
normalPerVertex TRUE
}
}