Sensing viewer actions
Syntax: CylinderSensor
- A CylinderSensor node
senses a cursor drag and generates rotations as if rotating a cylinder
- isActive - sends true/false when mouse button pressed/released
- rotation_changed - sends rotation during a drag
Transform {
children [
DEF Rotator CylinderSensor { }
DEF RotateMe Transform { . . . }
]
}
ROUTE Rotator.rotation_changed TO RotateMe.set_rotation