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The following is a list of published (or to be published) conference papers
and journal articles that bear my name. Entries are listed in reverse
chronological order. Each includes a citation, abstract, and a link to a
postscript or html formatted version of the full text.
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Data Intensive Volume Visualization on the Tera MTA and
Cray T3E |
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Allan Snavely, Greg Johnson,
and Jon Genetti. Data Intensive Volume Visualization on the Tera MTA
and Cray T3E. In Proceedings of the High Performance Computing
Symposium - HPC '99, pages 59-64, 1999. |
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Abstract |
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Raycasting is a DVR
(Direct Volume Rendering) technique. DVR is a class of techniques
for graphically visualizing 3D data. The data can be from any source
as long is it is representable by discrete sample values at each
point in a three dimensional grid. Common sources of such data
include CT (Computed Tomography), MRI (Magnetic Resonance Imaging),
and ultrasound scans. The data can come from simulation or direct
measurement of physical phenomena. Direct volume rendering is by
nature highly memory intensive. For example, a high resolution
representation of a human female, The Visible Female dataset, is 36
gigabytes. A raycasting algorithm must typically visit each byte of
this data to produce an image. A further challenge is to optimize DVR
algorithms for data locality. Desktop workstations do not currently
have the memory or compute power to visualize such large datasets
quickly. Yet quick response to user requests for view changes are
important to allow interactive exploration. We describe a software
system, the MPIRE (Massively Parallel Interactive Rendering
Environment), developed at SDSC (San Diego Supercomputer Center),
which brings the power of a supercomputer to the desktop via the Web
and allows interactive explorations of massive datasets. Currently
MPIRE runs on two very different supercomputers; the Cray T3E and the
MTA (Tera Multithreaded Architecture). We compare and contrast the
architectures of these machines and characterize the porting effort
and performance of MPIRE on each. |
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Collaborative Visualization 101 |
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Greg Johnson. Collaborative
Visualization 101. In Gordon Cameron, editor, Computer Graphics
(ACM SIGGRAPH), volume 32, number 2, pages 8-11, May 1998.
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Abstract |
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As the general state of
the world's wide area computer networks improves, resulting in higher
bandwidth and lower latency connections, effective modes of computer
supported cooperative work (CSCW) are approaching realization. The
term "collaborative visualization" refers to a subset of CSCW
applications in which control over parameters or products of the
scientific visualization process is shared. This kind of technology
could enable a pair of remote radiologists to compare their findings
by cooperatively controlling the view and tissue types displayed in a
volume rendering of an ultrasonic scan of the patient, for example.
In this column a handful of collaborative
visualization applications are presented. Each is described in the
context of its solutions to a few of the challenges facing the users
and developers of collaborative systems. |
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A Prototype Molecular Interactive Collaborative Environment
(MICE) |
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Phil Bourne, Mike Gribskov,
Greg Johnson, John Moreland, and Helge Weissig. A Prototype Molecular
Interactive Collaborative Environment (MICE). In Pacific Symposium
on Biocomputing, pages 118-129, 1998. |
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Abstract |
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Illustrations of
macromolecular structure in the scientific literature contain a high
level of semantic content through which the authors convey, among
other features, the biological function of that macromolecule. We
refer to these illustrations as molecular scenes. Such scenes, if
available electronically, are not readily accessible for further
interactive interrogation. The basic PDB format does not retain
features of the scene; formats like PostScript retain the scene but
are not interactive; and the many formats used by individual graphics
programs, while capable of reproducing the scene, are neither
interchangeable nor can they be stored in a database and queried for
features of the scene. MICE defines a Molecular Scene Description
Language (MSDL) which allows scenes to be stored in a relational
database (a molecular scene gallery) and queried. Scenes retrieved
from the gallery are rendered in Virtual Reality Modeling Language
(VRML) and currently displayed in WebView, a VRML browser modified to
support the Virtual Reality Behavior System (VRBS) protocol. VRBS
provides communication between multiple client browsers, each capable
of manipulating the scene. This level of collaboration works well
over standard Internet connections and holds promise for collaborative
research at a distance and distance learning. Further, via VRBS, the
VRML world can be used as a visual cue to trigger an application such
as a remote MEME search. MICE is very much work in progress. Current
work seeks to replace WebView with Netscape, Cosmoplayer, a standard
VRML plug-in, and a Java-based console. The console consists of a
generic kernel suitable for multiple collaborative applications and
additional application specific controls. Further details of the
MICE project are available at http://mice.sdsc.edu. |
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Volume Rendering of Large Datasets on the Cray T3D
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Greg Johnson and Jon Genetti.
Volume Rendering of Large Datasets on the Cray T3D. In 1996 Spring
Proceedings (Cray User Group), pages 155-159, 1996.
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Abstract |
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We have produced a memory
optimized volume renderer called Splatter for the Cray T3D.
Splatter can render the 512 x 512 x 1877 CT dataset (1 GB) from
the Visible Human Project in 6.14 seconds on 128 PEs and 11.64 seconds
on 64 PEs. Splatter can also render a 1024 x 608 x 1877 version
of the cryosection dataset from the Visible Human Project in 11.8
seconds on 128 PEs and 23 seconds on 64 PEs. An AVS interface gives
the user control of the resolution of the shaded data, so large
datasets are more likely to fit in memory. |
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Medical Diagnosis Using the Cray T3D |
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Greg Johnson and Jon Genetti.
Medical Diagnosis Using the Cray T3D. In 1995 Spring Proceedings
(Cray User Group), pages 70-77, 1995. |
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Abstract |
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Volume Rendering has
produced accurate images of internal anatomy that are useful for
both diagnosis and education. While reasonable rendering performance
can be achieved on current workstation technology, the emergence of
higher resolution data (such as that from the Visible Human dataset
sponsored by the National Library of Medicine) is fast eclipsing the
CPU and RAM limitations of single processor workstations. For this
reason we have implemented several volume rendering engines on the
Cray T3D that use an X client to display the results.
This paper focuses on a parallel rendering
application that allows a user to explore large, high - resolution
medical data sets. VolRender is a Cray T3D executable, controlled
via a graphical user interface created in AVS (Application
Visualization System), and runs on an X client that is attached to
the T3D's host via HIPPI, FDDI or ethernet. The current system
provides display rates of up to one frame per second over ethernet
and up to five frames per second over FDDI. |
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High Resolution Interactive Volume Rendering on the Cray T3D
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Greg Johnson and Jon Genetti.
High Resolution Interactive Volume Rendering on the Cray T3D. In
1994 Fall Proceedings (Cray User Group), pages 119-126, 1994.
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Abstract |
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Volume rendering has
produced accurate images of internal anatomy that are otherwise
unattainable. These images are useful for both diagnosis and
education, and animation of these images is often critical to the
analysis. However, the emergence of higher resolution data from
computed tomography (CT) and magnetic resonance imaging (MRI) has
exceeded the limits of current workstation technology with respect
to rendering these images at rates required for any useful degree
of interactivity.
This paper focuses primarily on the design,
implementation, and performance issues involved in the creation of
a parallel volume rendering engine on the Cray T3D. The programming
model of choice is examined in the context of rendering medical data,
and the computational workload and data distributions are described.
Finally, an analysis of the computational performance achieved by the
rendering engine using the Cray T3D is presented. |
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