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The course has been cancelled for Spring 07

MAYA I - Introduction to 3-D Modeling

ART- 40298 (UCSD Extension Spring 07)

Recomended to have the Textbook from day one of class

Optional equipment: Flash drive 128 mb or more, 3 button USB mice

In this hands on course you will learn the basics of using the Maya (Version 8 or 8.5) animation package. You will learn how to create scenes, models, and basic animations. You will also learn how to do lighting and basic rendering.
The course consists of lectures providing broad overview of computer graphics and hands on work on lessons from the textbook

Course Location: San Diego Supercomputer Center(SDSC) Room # 279 View map
(Classroom located on the left end of the highlighted yellow block )
Course Timing: Wednesday 6:00 - 9:00 pm , April 11th 2006 to June13th 2006 (10 meetings)
Software: Maya 8/8.5 would be available for classroom usage.

Driving Directions: View here
Parking: Convienient Parking, Nearest Metered Parking , Nearest parking

Parking Permits: Students typically buy Night/Weekend Queterly parking permit, Places to buy parking permit, General UCSD Parking info.

Instructor

Amit Chourasia
Visualization Scientist
San Diego Supercomputer Center
Home Page
Phone: 858-822-3656

Lectures

  • 4/11/06Session 1: Class Introduction (lecture intro to anim)
    • Presentation of class structure and projects.
    • Goals for the class.
    • Getting started with Maya User Interface
    • Creating your first scene in Maya.
  • 4/18/06Session 2: Maya Structure/Steps in Animation Production (Lesson 2 from Text book - Modelling with primitives)
    • Overview of CG Animation Process
    • Overview of Different tasks in CG Animation.
    • Maya Terminology
    • Introduction to the Maya Interface
    • Overview of Maya's Internal Architecture
  • 4/25/06Session 3: Introduction to Modeling (Lesson 3-4 from Text book- Simple texturing and lighting)
    • What is CG Modeling?
    • What are the challenges: - Time!
    • What are the options?
    • Low Polygon Models
    • High Polygon MOdels
    • Few Manipulators
    • Many Manipulators
    • How to create Models?
    • Models by Hand
    • Modeling Tools - Maya
    • 3D Scanners
    • Model Types
    • Polygonal Models
    • NURB Models
    • Subdivision Surfaces
    • Parametric and Implicit Surfaces
    • Modeling Operations
    • Modeling Jobs
    • Animation Controls.
    • Rendering
  • 5/02/06Session 4: Introduction to lighting (Lesson 6 - 8 from Text book , Lecture lighting)
    • Types of lights:
    • Ambient light
    • Direction light
    • Spot light
    • Point light
    • Components of lights and Shadows
    • light Controls
    • Good ways to use lights.
    • Direction
    • Mood
    • Localized light
    • Seasons and Time of Day
    • "The Ray of Hope"
    • Three Point lighting
  • 5/09/06Session 5: Introduction to Rendering (Lesson 9 - 11 from Text book - Polygon Modelling and Texturing)
    • Basics of Rendering
    • Scene Definitions
    • Pipeline Rendering
    • Rendering Transformations
    • Pipeline Rasterization
    • Rasterizing Polygons
    • Convex Shapes
    • Triangulation
    • Scan line Rendering
    • Z-Buffers
    • Ray Tracing
  • 5/16/06Session 6: Introduction to Shaders (Lesson 12-14 from Text book - Animation, Lecture - History of Graphics)
    • What is Shading?
    • Flat Shading
    • Smooth Shading
    • Phong Shading
    • Surface Shaders
    • Surface Layers
    • Renderman Shaders
    • Image Mapping
    • 1 Map Many Attributes
    • 1 Map Many Parts
    • Image Mapping in Games
    • Image Mapping in Film
    • Project Methods
    • Map Position
    • Map Blending
    • Surface Reflectivity
    • Reflection/Environment Maps
    • Color Maps
    • Surface Texture/Roughness
    • 2d Procedural Maps
    • 3D Procedurals Maps
  • 5/23/06Session 7: Introduction to Animation (Lesson 15 from Text book - Nurbs Modelling , lecture modelling)
    • Fundamental Animation Techniques
    • Squash and Stretch
    • Timing
    • Anticipation
    • Staging
    • Straight Ahead
    • Follow-Thru and Overlapping Action
    • Slow In and Slow Out
    • Arcs
    • Exaggeration and Secondary Action
    • Appeal & Personality
    • Camera Shots
  • 5/30/06Session 8: Introduction to Color (Lesson 16-17 from Text book - Nurbs Texturing, Lecture Shading)
    • Physics of Color
    • Color Spaces
    • Red Green Blue
    • Hue Saturation Intensity
    • CMYK Space
    • LAB Space
    • Color Balance
    • Color Wheel
    • Complimentary Colors
    • Warm and Cool Colors
    • Color Palettes
  • 6/04/06Session 9: Student Project/Review
    • No Lecture - Student Projects
  • 6/11/06Session 10: Student Project/Review
    • No Lecture - Student Projects

Presentations

Buying software for personal use: (Purchase not required for attending the class) Maya comes in two flavors Maya Unlimited(more advanced features) and Maya Complete, for classroom purpose Maya Complete would be sufficient. Educational version of Maya(8.5) can be bought from UCSD Bookstore or Journeyed.com

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